![]() There are “Containment” levels which lock away useful mutations and many of these can only be accessed once you’ve gotten some additional powers. Having good map making skills will help here, knowing which areas connect to which and how to traverse the labyrinthine facility will help you unlock all the powers you need to make your blob of red goo the best it can be, replete with invisibility, spines and tentacles.Ĭarrion on Xbox One is rendered in a pseudo-pixel art style, nothing too mind blowing and certainly not 4K. The aesthetic works and allows for a lot of little details, such as broken body parts, hanging chains and lights that short out and fizz as your monster wreaks havoc. Speaking of havoc, you leave a trail of red and green goo behind you as you go, gradually transforming the science-labs into charnel houses. It’s not the goriest game of all time, with most of the gore rendered in blocky style, but the violent chomping sound effects that occur as you chow down on another hapless human are pretty gnarly.Īs someone with eyesight issues, I can state that generally speaking the game does a good job of making things visible and accessible. Once you’ve begun to unlock a good selection of powers, you’ll want to work backwards, using the grim-looking tunnels to go back to levels that you’ve already been through to make sure that you’ve killed everyone and explored everything. ![]() You’ll also need to have your puzzle solving hat on as the game has lots of them. Most are fairly simple, as I am no puzzle gamer and I was able to solve nearly all of them without the need to look at a walkthrough. Hitting levers, increasing water levels so that you can slip, worm-like, through a grating and turning off laser detection are all barriers to your progress and you’ll quickly find that, as you unlock new powers, you’ve got new ways to get past these puzzles, as well as new ways to reduce the workforce at the facility as you go. They’ll kill you very quickly, though not as quickly as some of the other enemies you’ll run into in the late game like robot-walkers with mini-guns and laser-turrets. For some reason, the humans don’t want you to eat them or escape. How rude! Hits chip away at your biomass and you’ll quickly get smaller and die if you are shot too much. Eventually you’ll run into pesky security goons with their electrical shields and their flame-throwers. This leads to the humans using their guns on you and your red beastie is not bulletproof at all. ![]() Gameplay sees you control the squiggly beast, all flailing appendages and scuttling noises. It controls easily, able to traverse pretty much all surfaces and able to take hold of things like doors, objects and, of course, crunchy people that you can drag towards your maw and devour, gaining biomass and increasing your size. At times the creature does handle a bit light and I did overshoot a couple of times, ending up exposed when I meant to stalk someone. The sound and level design also reference Alien by Ridley Scott with hissing vents, clanging chains and a sense of claustrophobia at all turns. Carrion takes a premise straight out of your classic survival horror games and inverts it, making you the bad guy. You start off escaping a containment flask and scuttle, crawl, swim and infest your way across twelve levels, increasing your biomass by eating delicious humans and gaining new powers ranging from launching webs to being able to assimilate and puppet humans around. It’s worth stating that this game wears its sci-fi influences on its sleeve, with John Carpenter’s masterwork The Thing being one of the main ones.
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